
| SECTION 1: MATCH PLAY RULES |
1.1 MATCH TIME & ADVANCED NOTICE
1.2 PLAYING TABLE - HOME FIELD ADVANTAGE
1.3 WHO PLAYS FIRST - HOME FIELD ADVANTAGE
1.5 THE LAG, RACKING, ORDER OF BREAK
1.8 CONTINUING PLAY & PUSH OUT
| SECTION 2: COACHING AND OFFICIATING |
| SECTION 3: INTERFERENCE AND FOULS |
3.5 CONTACTING THE CUE BALL AFTER SHOOTING
3.6 OBJECT BALLS JUMPED OFF THE TABLE
3.7 FOREIGN OBJECT OFF THE TABLE
3.17 EXHAUSTING TIME ALLOTMENT
| SECTION 4: EQUIPMENT RULES |
| SECTION 5: SCORING RULES |
5.4 FORFEITING INDIVIDUAL MATCHES
| SECTION 6: SHOOTER RULES |
6.5 NUMBER OF MATCHES & FORFEIT SAVIORS
6.8 SHOOTERS WITH NO PREVIOUS LEAGUE EXPERIENCE
6.9 SHOOTERS WITH PREVIOUS LEAGUE EXPERIENCE
6.10 HYPER LEAGUE MINIMUM MATCHES
| SECTION 7: TEAM RULES |
| SECTION 8: PLAYOFF RULES |
8.2 END OF SESSION - TIED TEAMS
| SECTION 9: GENERAL RULES |
9.2 CUSHION FROZEN OBJECT BALL
9.9 CLOSE OR QUESTIONABLE SHOTS
9.12 RULES ARE SUBJECT TO CHANGE
9.15 NO CHOOSING THE FORFEITED MATCHES
9.16 BALLS MOVING SPONTANEOUSLY - 5 SECOND RULE
| SECTION 10: CODE OF CONDUCT |